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Prototype evaluation and user-needs analysis in the early design of emerging technologies
pp. 383-392
Abstract
This paper presents two case studies of prototype evaluation as a tool for user needs elicitation for emerging technologies. In the first user evaluation, a high-fidelity virtual reality prototype is used. In the second one, a low-fidelity mixed reality prototype is used. Our results show that prototypes may be a powerful a tool for eliciting user-needs, but their potentiality depends on their fidelity. In our studies, users elicit more needs when working with the high-fidelity prototypes. Furthermore, the information collected in this case is richer and more useful for design. We discuss these results as well as some factors that could help stakeholders elicit a greater number of needs for emerging technologies.
Publication details
Published in:
Jacko Julie (2007) Human-computer interaction. Interaction design and usability: 12th international conference, hci international 2007, beijing, china, july 22-27, 2007, proceedings, part i. Dordrecht, Springer.
Pages: 383-392
DOI: 10.1007/978-3-540-73105-4_42
Full citation:
Anastassova Margarita, Mégard Christine, Burkhardt Jean-Marie (2007) „Prototype evaluation and user-needs analysis in the early design of emerging technologies“, In: J. Jacko (ed.), Human-computer interaction. Interaction design and usability, Dordrecht, Springer, 383–392.