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Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy
pp. 1-10
Abstract
This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented.
Publication details
Published in:
Lewis Brooks Anthony, Brahnam Sheryl (2014) Technologies of inclusive well-being: serious games, alternative realities, and play therapy. Dordrecht, Springer.
Pages: 1-10
DOI: 10.1007/978-3-642-45432-5_1
Full citation:
Brahnam Sheryl (2014) „Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy“, In: A. Lewis brooks & S. Brahnam (eds.), Technologies of inclusive well-being, Dordrecht, Springer, 1–10.