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188316

A visual, computational object language for mathematics

Phillip Kent

pp. 43-51

Abstract

I describe work in progress on using the computer mathematics system, Mathematica, to construct a special "object language" to be used by undergraduate mathematics learners. In this language, graphical objects have a peculiar kind of in-between existence as "visual" data structures that can be manipulated through programs. I attempt to elucidate the nature of this existence, and its possible usefulness for mathematical thinking, and learning, using the example of visualising a four-dimensional "hypercube".

Publication details

Published in:

Paton Ray, Neilson Irene (1999) Visual representations and interpretations. Dordrecht, Springer.

Pages: 43-51

DOI: 10.1007/978-1-4471-0563-3_5

Full citation:

Kent Phillip (1999) „A visual, computational object language for mathematics“, In: R. Paton & I. Neilson (eds.), Visual representations and interpretations, Dordrecht, Springer, 43–51.