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194473

Steampunk, survivalism and sex toys

an exploration of how and why HCI studies peripheral practices

Joshua TanenbaumKaren Tanenbaum

pp. 11-24

Abstract

In this chapter we describe a trend we have observed in 3rd-wave HCI research, which we are calling "peripheral practices research". This form of research consists of primarily qualitative studies of niche, unusual, marginalized and/or highly specialized communities of practice that result in implications for HCI outside of that community. We describe how peripheral practices research serves three critical functions within HCI: (1) It introduces a diversity of perspectives into the field; (2) It identifies new approaches to existing problems and challenges; (3) It serves as a defamiliarizing lens on existing norms and assumptions within the field. We survey a broad and diverse selection of studies that engage with peripheral practices, and discuss four specific cases in more detail. By giving this mode of HCI research a name, we hope to see even more studies that look outside of the classical HCI domain for new ideas, new perspectives, and new values around technology.

Publication details

Published in:

Filimowicz Michael, Tzankova Veronika (2018) New directions in third wave human-computer interaction 2: methodologies. Dordrecht, Springer.

Pages: 11-24

DOI: 10.1007/978-3-319-73374-6_2

Full citation:

Tanenbaum Joshua, Tanenbaum Karen (2018) „Steampunk, survivalism and sex toys: an exploration of how and why HCI studies peripheral practices“, In: M. Filimowicz & V. Tzankova (eds.), New directions in third wave human-computer interaction 2, Dordrecht, Springer, 11–24.