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Zoning issues and area of interest management in massively multiplayer online games
pp. 175-195
Abstract
Game is a way of entertainment, a means for excitement, fun and socialization. Online games have achieved popularity due to increasing broadband adoption among consumers. Relatively cheap bandwidth Internet connections allow large number of players to play together. Since the introduction of Network Virtual Environment (NVE) in 1980s for military simulation, many interesting applications have been evolved over the past few decades. Massively multiplayer online (role-playing) game, MMOG or MMORPG, is a new genre of online games that has emerged with the introduction of Ultima since 1997. It is a kind of online computer game with the participation of hundreds of thousands of players in a virtual world.
Publication details
Published in:
Furht Borko (2009) Handbook of multimedia for digital entertainment and arts. Dordrecht, Springer.
Pages: 175-195
DOI: 10.1007/978-0-387-89024-1_8
Full citation:
Tanvir Ahmed Dewan, Shirmohammadi Shervin (2009) „Zoning issues and area of interest management in massively multiplayer online games“, In: B. Furht (ed.), Handbook of multimedia for digital entertainment and arts, Dordrecht, Springer, 175–195.