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Musical sonification of avatar physiologies, virtual flight and gesture
pp. 518-532
Abstract
Virtual actors moving through interactive game-space environments create rich streams of data that serve as drivers for real-time musical sonification. The paradigms of avian flight, biologically-inspired kinesthetic motion and manually-controlled avatar skeletal mesh components through inverse kinematics are used in the musical performance work ECHO::Canyon to control real-time synthesis-based instruments within a multi-channel sound engine. This paper discusses gestural and control methodologies as well as specific mapping schemata used to link virtual actors with musical characteristics.
Publication details
Published in:
Aramaki Mitsuko, Derrien Olivier, Kronland-Martinet Richard, Ystad Sølvi (2014) Sound, music, and motion: 10th international symposium, CMMR 2013, Marseille, France, October 15-18, 2013. revised selected papers. Dordrecht, Springer.
Pages: 518-532
DOI: 10.1007/978-3-319-12976-1_31
Full citation:
Hamilton Robert (2014) „Musical sonification of avatar physiologies, virtual flight and gesture“, In: M. Aramaki, O. Derrien, R. Kronland-Martinet & S. Ystad (eds.), Sound, music, and motion, Dordrecht, Springer, 518–532.