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Computational audiovisual composition using Lua
pp. 213-228
Abstract
We describe extensions to the Lua programming language constituting a novel platform to support practice and investigation in computational audiovisual composition. Significantly, these extensions enable the tight real-time integration of computation, time, sound and space, and follow a modus operandi of development going back to immanent properties of the domain.
Publication details
Published in:
Adams Randy, Gibson Steve, Müller Arisona Stefan (2008) Transdisciplinary digital art. sound, vision and the new screen: digital art weeks and interactive futures 2006/2007, Zurich, Switzerland and Victoria, BC, Canada. selected papers. Dordrecht, Springer.
Pages: 213-228
DOI: 10.1007/978-3-540-79486-8_19
Full citation:
Smith Wesley, Wakefield Graham (2008) „Computational audiovisual composition using Lua“, In: R. Adams, S. Gibson & S. Müller Arisona (eds.), Transdisciplinary digital art. sound, vision and the new screen, Dordrecht, Springer, 213–228.