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Copuppet
collaborative interaction in virtual puppetry
pp. 326-341
Abstract
Puppetry is one of the most ancient forms of representation, diffused all over the world in different shapes, degrees of freedom in movements and forms of manipulation. Puppets make an ideal environment for creative collaboration, inspiring the development of supporting technologies (from carpentry to digital worlds). The CoPuppet project explores the possibilities offered by multimodal and cooperative interaction, in which performers, or even audience members, are called to affect different parts of a puppet through gestures and voice. In particular, we exploit an existing architecture for the creation of multimodal interfaces to develop the CoPuppet framework for designing, deploying and interacting during performances in which virtual puppets are steered by multiple multimodal controls. The paper illustrates the steps needed to define performances, also showing the integration of digital and real puppetry for the case of wayang shadowplay.
Publication details
Published in:
Adams Randy, Gibson Steve, Müller Arisona Stefan (2008) Transdisciplinary digital art. sound, vision and the new screen: digital art weeks and interactive futures 2006/2007, Zurich, Switzerland and Victoria, BC, Canada. selected papers. Dordrecht, Springer.
Pages: 326-341
DOI: 10.1007/978-3-540-79486-8_27
Full citation:
Bottoni Paolo, Faralli Stefano, Labella Anna, Malizia Alessio, Pierro Mario, Ryu Semi (2008) „Copuppet: collaborative interaction in virtual puppetry“, In: R. Adams, S. Gibson & S. Müller Arisona (eds.), Transdisciplinary digital art. sound, vision and the new screen, Dordrecht, Springer, 326–341.